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Live for Speed (LFS) is a racing simulator developed by a three-person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen with its latest release in 2024. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars.
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The Video Game Revolution: Greg Palmer: PBS: History of Video Games: Unknown: No before than February 2005: Discovery Asia: Game On!: The Unauthorized History of Videogames: Bob Waldman: 2006: CNBC: The story of the video games industry at the Wii and PlayStation 3 console launches I, VIDEOGAME: Unknown: 2007: Discovery: Rise of the Video Game ...
Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]
In addition to LaserActive games, separately sold add-on modules (called "PACs" by Pioneer) accept Mega Drive/Genesis and PC Engine/TurboGrafx-16 ROM cartridges and CD-ROMs. Pioneer released the LaserActive model CLD-A100 in Japan on August 20, 1993, at a cost of ¥89,800, and in the United States on September 13, 1993, at a cost of $970.
Sega Corporation [a] [b] is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo.It produces several multi-million-selling game franchises for arcades and consoles, including Sonic the Hedgehog, Angry Birds, Phantasy Star, Puyo Puyo, Super Monkey Ball, Total War, Virtua Fighter, Megami Tensei, Sakura Wars, Persona, and Yakuza.
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The hybrid unit was similar in concept to computers such as the APF Imagination Machine, [2] the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. It was discontinued in 1986.