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  2. Nintendo 64 accessories - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64_accessories

    Nintendo 64 accessories are first-party Nintendo hardware—and third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble ...

  3. Mupen64Plus - Wikipedia

    en.wikipedia.org/wiki/Mupen64Plus

    Mupen64Plus, formerly named Mupen64-64bit and Mupen64-amd64, is a free and open-source, cross-platform Nintendo 64 emulator, written in the programming languages C and C++.It allows users to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew.

  4. pannenkoek2012 - Wikipedia

    en.wikipedia.org/wiki/Pannenkoek2012

    On April 13, 2024, pannenkoek uploaded a video titled "SM64's Invisible Walls Explained Once and for All" in which he explains the many causes and locations of invisible wall-like phenomena in Super Mario 64 ' s stages. With a runtime of just over three hours and forty-five minutes, it is the longest video on the pannenkoek2012 YouTube channel ...

  5. Nintendo 64 - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64

    Super Mario 64 is the best-selling console game of the generation, with 11 million units sold [113] beating Gran Turismo for the PlayStation (at 10.85 million [114]) and Final Fantasy VII (at 9.72 million [115]) in sales. The game also received much praise from critics and helped to pioneer three-dimensional control schemes.

  6. Nintendo 64 Game Pak - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64_Game_Pak

    Nintendo 64 Game Pak (part number NUS-006) is the brand name of the ROM cartridges that store game data for the Nintendo 64.As with Nintendo's previous consoles, the Game Pak's design strategy was intended to achieve maximal read speed and lower console manufacturing costs through not integrating a mechanical drive, with a drawback of lower per dollar storage capacity compared to a disk.

  7. Super Mario 64 - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_64

    Super Mario 64 received enthusiastic pre-release reception. GamePro commented on the 1995 prototype's smoothness, and how the action "was a blast", despite the game being only fifty percent complete at the time. [50] Ed Semrad of Electronic Gaming Monthly agreed, praising the new 3D animation of Mario characters shown in only 2D before. [51]

  8. Super Mario 128 - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_128

    The name Super Mario 64-2 was also used interchangeably with Super Mario 128. This rumored expansion and sequel to Super Mario 64 was said to be developed for the 64DD, but was canceled due to the 64DD's commercial failure. [2] Miyamoto mentioned at E3's August 1997 convention that he was "just getting started" on the project. [3]

  9. 64DD - Wikipedia

    en.wikipedia.org/wiki/64DD

    The 64DD [a] is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo.It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 11, 1999.