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  2. Two Worlds (video game) - Wikipedia

    en.wikipedia.org/wiki/Two_Worlds_(video_game)

    Two Worlds is a 2007 high fantasy action role-playing game developed by Reality Pump and published by TopWare Interactive in Europe and by SouthPeak Games in North America for the Xbox 360 and Microsoft Windows. A sequel, Two Worlds II, was released in Europe in 2010 and in North America in 2011.

  3. Two Worlds II - Wikipedia

    en.wikipedia.org/wiki/Two_Worlds_II

    Two Worlds II is an action role-playing game developed by Polish developer Reality Pump and published by TopWare Interactive as a sequel to 2007's Two Worlds.It was released on 9 November 2010 in Europe for Microsoft Windows, Mac OS X, Xbox 360 and PlayStation 3, and on 25 January 2011 in North America for the same platforms.

  4. TopWare Interactive - Wikipedia

    en.wikipedia.org/wiki/TopWare_Interactive

    Reality Pump Studios was founded as an in-house developer for TopWare Interactive in Bielsko-Biała, Poland, in 1995.Their first successful title was Earth 2140.In 2001, they formed a partnership with Zuxxez Entertainment AG and officially took the name 'Reality Pump - Game Development Studios'.

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  6. Talk:Two Worlds (video game) - Wikipedia

    en.wikipedia.org/wiki/Talk:Two_Worlds_(video_game)

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  7. Marvel vs. Capcom 3: Fate of Two Worlds - Wikipedia

    en.wikipedia.org/wiki/Marvel_vs._Capcom_3:_Fate...

    Marvel vs. Capcom 3: Fate of Two Worlds [a] is a 2011 crossover fighting video game developed by Capcom in collaboration with Eighting.It is the sequel to Marvel vs. Capcom 2: New Age of Heroes (2000) as the fifth installment of the Marvel vs. Capcom franchise — which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics — and the ...

  8. When Two Worlds War - Wikipedia

    en.wikipedia.org/wiki/When_Two_Worlds_War

    [1] [2] Meanwhile, CU Amiga Magazine felt the game was identical to Utopia in every way, sans the fun. [3] Computer Gaming World ' s Martin Cirulis praised the packaging and the manuals, with the interface being described as "exceptionally clear and easy to use." However on the gameplay front, he felt that the game lacked personality, with ...

  9. Distant Worlds 2 - Wikipedia

    en.wikipedia.org/wiki/Distant_Worlds_2

    The gameplay and core mechanics are nearly identical to its predecessor Distant Worlds, with the main differences being: a shift from a strictly top down 2D perspective to a 3D point of view, the removal of orbital mechanics, the default automation of previously manual actions, and various UI changes to improve accessibility to the game (although in function they remain nearly identical).

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