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Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]
In chess, scholar's mate is the checkmate achieved by the following moves, or similar: . 1. e4 e5 2. Qh5 Nc6 3. Bc4 Nf6?? 4. Qxf7 #. The same mating pattern may be reached by various move orders.
The scholar's mate (also known as the four-move checkmate) is the checkmate achieved by the moves: 1. e4 e5 2. Qh5 Nc6 3. Bc4 Nf6?? 4. Qxf7# The moves might be played in a different order or in slight variation, but the basic idea is the same: the queen and bishop combine in a simple mating attack on f7 (or f2 if Black is performing the mate). [46]
In the first diagram with White to play, White can force checkmate as follows: 1. Rxg7+ Kh8 2. Rxh7+ Kg8 3. Rbg7# For this type of mate, the rooks on White's 7th rank can start on any two files from a to e, and although black pawns are commonly present as shown, they are not necessary to deliver the mate. The second diagram shows the final ...
Fool's mate – also known as the Two-Move Checkmate, it is the quickest possible checkmate in chess. A prime example consists of the moves: 1.f3 e5 2.g4 Qh4# Scholar's mate – checkmate achieved by the moves: 1.e4 e5 2.Qh5 Nc6 3.Bc4 Nf6? 4.Qxf7#. The moves might be played in a different order or in slight variation, but the basic idea is the ...
Algebraic notation is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the board. [ 1 ] It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE , [ 2 ] the ...
The two knights endgame is a chess endgame with a king and two knights versus a king. In contrast to a king and two bishops (on opposite-colored squares), or a bishop and a knight, a king and two knights cannot force checkmate against a lone king (however, the superior side can force stalemate [1] [2]).
The device can be understood by reference to the problem shown here, a mate in two moves (white moves first, and must checkmate black in two moves against any defence). The key (first move of the solution; see Glossary of chess problems) is 1.Nb2 (see algebraic notation). This interferes with black's rook and bishop, and whichever of those ...