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To get to 11 fighter you need to limit to 9 barbarian. That means you miss out on the 10th to 20th level barbarian abilities. Some of those are good, including the extra rages, the persistent rages, and the real gem of the frenzied berserker - retaliation (which partnered with Sentinel is somewhat like getting a 3rd attack).
Fighter's Grit (MP 2) - The perfect harmony of fluff and crunch, this lets a Fighter shrug off a lot of conditions that are designed to give him a tough time. Pretty cool. Pretty cool. Fist of Lightning (MP 2) - A bit of extra damage on your unarmed attacks appeals to certain sorts of Brawlers, but even then it's a bit conditional.
Jan 3, 2018. #1. The basics: 1) I'm in my first 5e campaign (lots of previous DnD experience), but I'm new to this rule set. 2) Our DM is not allowing any feats. 3) My first character, the party Cleric, died at 2nd level to a brutal critical hit, so I had to re-roll. The DM brought in my new character at 2nd level to keep pace with the party.
You seemed to assume the Fighter uses Trip 44% of the time, Riposte 36%, Riposte S&B 60%, and Precise Shot 80%. Precise Shot is not a 5e ability as far as I can tell, and these numbers are not at all justified. You sometimes have "enemy is prone" over 100% (like 114%). Clearly, monsters cannot be prone more than 100% of the time.
Aug 9, 2018. #2. Hi, I think a War Cleric/Fighter can be pretty effective. You've got pretty decent stats, here's what I would recommend: Level 1: Grab War Cleric. This gives you spells, including combat buffs, your heavy armor and weapon, and the ability to use your bonus action for an extra attack 3/day.
The main thing that makes a whip unique is that it's the only one-handed melee weapon which has reach. So we want to look for a niche where it's important to be using a one-handed melee weapon, and where we get a lot of mileage out of the reach property. It also has the finesse property, which may or may not be relevant.
Two of the Fighter’s baseline abilities, Second Wind and Action Surge, recharge on a short rest, as do the Battle Master’s superiority dice. Since 5E’s Short Rests are an hour long, they tend to depend on the adventure being played and thus are somewhat unreliable. Weak against hordes of enemies.
Vadania Galanodel has spent most of her life as a priestess of Corellon Latharien, the greatest of the elven gods. While many of Corellon's clergy went beyond elven lands in his service, Vadania was content to spend her days as a scribe in Myth Drannor, researching in the great libraries dedicated to the faith.
That being said, I agree with you. If you're building a Fighter at first level, go with a human. The heavy armor mastery feat is extremely impressive. You'll have a better AC than a barbarian, and considering the DR, you'll probably last longer in combat too. Alternately, take a Halberd and Polearm Mastery.
Class Features Fighter / Eldritch Knight Armor and Weapon – You have them all, really doesn’t get better. Hit Points – d10 ftw. Saving Throws and Skills. Could be worse, but nothing great. Fighting Style Archery - If you don’t take Archery you’re reading the wrong guide here. Ability Score Improvement – or why you’re not a Ranger