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  2. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    In the Dungeons & Dragons (D&D) fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of player characters, non-player characters, and creatures. Most versions of the game feature a system in which players make two choices for characters. One is the character's views on "law" versus "chaos", the other on ...

  3. Good and evil - Wikipedia

    en.wikipedia.org/wiki/Good_and_evil

    Good is a broad concept often associated with life, charity, continuity, happiness, love, or justice. Evil is often associated with conscious and deliberate wrongdoing, discrimination designed to harm others, humiliation of people designed to diminish their psychological needs and dignity, destructiveness, and acts of unnecessary or ...

  4. Dystheism - Wikipedia

    en.wikipedia.org/wiki/Dystheism

    Theodicy. Dystheism (from Ancient Greek: δυσ-, romanized: dus-, lit. 'bad' and θεός theos "god") is the belief that a god is not wholly good and can even be considered evil. Definitions of the term somewhat vary, with one author defining it as "where God decides to become malevolent". [1]

  5. The School for Good and Evil - Wikipedia

    en.wikipedia.org/wiki/The_School_for_Good_and_Evil

    The School for Good and Evil is a series of fairytale books by Soman Chainani. [1] The first novel in the series was published on May 14, 2013. The series is set in a fictional widespread location known as the Endless Woods. The original trilogy (known as The School Years) follows the adventures of best friends Sophie and Agatha at the School ...

  6. Problem of evil - Wikipedia

    en.wikipedia.org/wiki/Problem_of_evil

    The problem of evil is the philosophical question of how to reconcile the existence of evil and suffering with an omnipotent, omnibenevolent, and omniscient God. [1][2][3] There are currently differing definitions of these concepts. The best known presentation of the problem is attributed to the Greek philosopher Epicurus.

  7. Black & White (video game) - Wikipedia

    en.wikipedia.org/wiki/Black_&_White_(video_game)

    Nearly every action (or lack thereof) affects how the player is judged by their followers: the player may be seen as a good god, an evil one, or in-between the two. The land, interface (including the hand), and music change according to that alignment. A good god's temple is brightly coloured, while an evil god's is designed to look intimidating.

  8. The Stand - Wikipedia

    en.wikipedia.org/wiki/The_Stand

    The Stand is a post-apocalyptic dark fantasy novel written by American author Stephen King and first published in 1978 by Doubleday.The plot centers on a deadly pandemic of weaponized influenza and its aftermath, in which the few surviving humans gather into factions that are each led by a personification of either good or evil and seem fated to clash with each other.

  9. Nagual - Wikipedia

    en.wikipedia.org/wiki/Nagual

    Naguals use their powers for good or evil according to their personality. [9] The general concept of nagualism is Mesoamerican in origin. Nagualism is linked with pre-Columbian shamanistic practices through Pre-classic Olmec and Toltec depictions that are interpreted as human beings transforming themselves into animals.