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Blippi is an American educational YouTube channel aimed at toddlers and young children. The show features a cheerful, energetic character named Blippi, who takes viewers on adventures to places like factories, play parks, and zoos.
Educational videos with expert-led courses, tutorials and documentaries Paid ? The Great Courses: Gresham College: Multidisciplinary Institution with a history of "free public lectures" hosts many online. [1] [2] Free ? Gresham College: IRIS Consortium: Multidisciplinary Educational Earth-science videos, animations, lessons for educators.
JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
[27] [28] [29] Videos range from all subjects covered in school and for all grades from kindergarten up through high school. The Khan Academy website also hosts content from educational YouTube channels and organizations such as Crash Course and the Museum of Modern Art. [30]
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB , some of these games have a K-A/E (Everyone) rating.
In December 2022, Brilliant acquired Hellosaurus, a software and entertainment company that distributes interactive programming for kids from various children's creators like The Wiggles, Kids Diana, etc. CEO Sue Khim said the acquisition will help Brilliant accelerate its mission towards active learning.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
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