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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    A system of game elements which operates in the classroom is explicit, and consciously experienced by the students in the classroom. There is no hidden agenda by which teachers attempt to coerce or trick students into doing something. Students still make autonomous choices to participate in learning activities.

  3. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful. They motivate players to persevere and simultaneously ...

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  6. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

  7. Creative education - Wikipedia

    en.wikipedia.org/wiki/Creative_education

    By using technology in the classroom, the can use the interest in technology as leverage to maintain student engagement. The technology skills are also more relevant to today's time. Additionally, teachers are encouraged to continually learn and change their teaching strategy by speaking with other instructors and allowing others to weigh-in on ...

  8. Student teams-achievement divisions - Wikipedia

    en.wikipedia.org/wiki/Student_teams-achievement...

    The students are placed in small groups or teams. The class in its entirety is presented with a lesson and students are subsequently tested. Individuals are graded on the team's performance . Although the tests are taken individually, students are encouraged to work together to improve the overall performance of the group.

  9. Team-based learning - Wikipedia

    en.wikipedia.org/wiki/Team-based_learning

    Team-based learning (TBL) is a collaborative learning and teaching strategy [1] that enables people to follow a structured process to enhance student engagement and the quality of student or trainee learning. [2]