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  2. Virtual learning environment - Wikipedia

    en.wikipedia.org/wiki/Virtual_learning_environment

    In virtual mode, the materials are available in the form of computer-aided learning programs, lecture notes, and special self-assessment modules. Another mechanism for student-to-student interactions is by using a cyber tutor. This allows students with an email account to connect with course content and the staff with their related questions.

  3. ProgramByDesign - Wikipedia

    en.wikipedia.org/wiki/ProgramByDesign

    The starting point of ProgramByDesign is the observation that students act as computers in primary school courses on arithmetic, and in middle school and secondary school courses on pre-algebra and algebra. Teachers program them with rules and run specific problems via exercises. The key is that students execute purely functional programs.

  4. StudySoup - Wikipedia

    en.wikipedia.org/wiki/StudySoup

    StudySoup is an online peer-to-peer learning marketplace [5] [13] [11] [8] that allows students to sell [9] and purchase class notes and study guides. [1] [13] [14] [10] [11] The sellers or Elite Notetakers [5] have to undertake a training [9] [15] to understand the type of materials to be provided and its frequency.

  5. Obsidian (software) - Wikipedia

    en.wikipedia.org/wiki/Obsidian_(software)

    Obsidian allows users to make internal links for notes and then to visualize the connections as a graph. [ 6 ] [ 7 ] Obsidian is designed to help users organize and structure their thoughts and knowledge in a flexible, non-linear way.

  6. Note-taking - Wikipedia

    en.wikipedia.org/wiki/Note-taking

    Note-taking has been an important part of human history and scientific development. The Ancient Greeks developed hypomnema, personal records on important subjects.In the Renaissance and early modern period, students learned to take notes in schools, academies and universities, often producing beautiful volumes that served as reference works after they finished their studies.

  7. Instructure - Wikipedia

    en.wikipedia.org/wiki/Instructure

    As of 2020, Canvas is used in approximately 4,000 institutions worldwide. [23] [24] Instructure launched its Canvas iOS app in 2011, soon to be shortly followed by its Canvas Android app in 2013, [25] enabling support for mobile access to the platform. The apps were split into three sections: Canvas Student, Canvas Teacher, and Canvas Parent.

  8. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Students in a media lab class. Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education ...

  9. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    An LMS delivers and manages all types of content, including videos, courses, workshops, and documents. In the education and higher education markets, an LMS will include a variety of functionality that is similar to corporate but will have features such as rubrics, teacher and instructor-facilitated learning, a discussion board, and often the use of a syllabus.