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  2. Multitier programming - Wikipedia

    en.wikipedia.org/wiki/Multitier_programming

    Multitier programming (or tierless programming) is a programming paradigm for distributed software, which typically follows a multitier architecture, physically separating different functional aspects of the software into different tiers (e.g., the client, the server and the database in a Web application [1]).

  3. Multitier architecture - Wikipedia

    en.wikipedia.org/wiki/Multitier_architecture

    Overview of a three-tier application. Three-tier architecture is a client-server software architecture pattern in which the user interface (presentation), functional process logic ("business rules"), computer data storage and data access are developed and maintained as independent modules, most often on separate platforms. [14]

  4. Off-side rule - Wikipedia

    en.wikipedia.org/wiki/Off-side_rule

    The off-side rule describes syntax of a computer programming language that defines the bounds of a code block via indentation. [1] [2]The term was coined by Peter Landin, possibly as a pun on the offside law in association football.

  5. List of software development philosophies - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    It also contains programming paradigms, software development methodologies, software development processes, and single practices, principles, and laws. Some of the mentioned methods are more relevant to a specific field than another, such as automotive or aerospace.

  6. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  7. Comparison of programming languages by type system

    en.wikipedia.org/wiki/Comparison_of_programming...

    A structural type system means that the language decides whether types are compatible and/or equivalent based on the definition and characteristics of the types. Type checking determines whether and when types are verified. Static checking means that type errors are reported based on a program's text (source code).

  8. Literal (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Literal_(computer_programming)

    In computer science, a literal is a textual representation (notation) of a value as it is written in source code. [1] [2] Almost all programming languages have notations for atomic values such as integers, floating-point numbers, and strings, and usually for Booleans and characters; some also have notations for elements of enumerated types and compound values such as arrays, records, and objects.

  9. Concurrency (computer science) - Wikipedia

    en.wikipedia.org/wiki/Concurrency_(computer_science)

    Concurrent programming is usually considered [by whom?] to be more general than parallel programming because it can involve arbitrary and dynamic patterns of communication and interaction, whereas parallel systems generally [according to whom?] have a predefined and well-structured communications pattern.