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The game is the first in the series and depicts the first meeting of the ClueFinders and LapTrap, who goes on to appear in all the other ClueFinders games. The game ends with LapTrap being given to the ClueFinders and, in this respect, The Mystery of Mathra can be seen as an origin story for the rest of the series.
Maths Mansion was a British educational television series for school Years 4 to 6 (nine to eleven year olds) that ran from 19 September 2001 to 26 March 2003. Produced by Channel 4 by Open Mind, It follows the adventures of "Bad Man" taking kids to his mansion, Maths Mansion.
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
Hoyle's Official Book of Games: Volume 3 was the third volume in Sierra On-Line's series of computer games based on the officially licensed Hoyle rules and trademark. Unlike the two previous games, this one was made with Sierra's new improved VGA engine, and focused on board games , where the previous entries in the series had featured card games .
The season includes several ideas that could not be used in the second season due to the 10 episodes-per-season limit. [25] Myers said the delay caused by the strikes could lead to some changes being made to their plans, including for how they intended to resolve the second season's cliffhanger ending. [ 26 ]
Answers to these questions can be found by watching the episode for clues, completing a flash game, solving a puzzle on the programme's blog or reaching a milestone in a mass community challenge, which involves trying to find examples of all the prime numbers between 2 and 2011 in the real world. Once a clue is found, the challenger can enter ...
, is a triangle-free graph, in which every vertex has exactly three neighbors (a cubic graph). Among all such graphs, it is the smallest. Among all such graphs, it is the smallest. Therefore, it is the (3,4)-cage , the smallest graph that has three neighbors per vertex and in which the shortest cycle has length four.
The 3M bookshelf game series is a set of strategy and economic games published in the 1960s and early 1970s by 3M Corporation. The games were packaged in leatherette-look large hardback book size boxes in contrast to the prevalent wide, flat game boxes.
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