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  2. Cooling load temperature difference calculation method

    en.wikipedia.org/wiki/Cooling_load_temperature...

    The equations for the use of the data retrieved from these tables are very simple. Q= heat gain, usually heat gain per unit time. A= surface area. U= Overall heat transfer coefficient. CLTD= cooling load temperature difference. SCL= solar cooling load factor. CLF= cooling load factor. SC= shading coefficient.

  3. Shading coefficient - Wikipedia

    en.wikipedia.org/wiki/Shading_coefficient

    Shading coefficient (SC) is a measure of thermal performance of a glass unit (panel or window) in a building. It is the ratio of solar gain (due to direct sunlight) passing through a glass unit to the solar energy which passes through 3mm Clear Float Glass. [1] It is an indicator of how well the glass is thermally insulating (shading) the ...

  4. Equivalent width - Wikipedia

    en.wikipedia.org/wiki/Equivalent_width

    The equivalent width of a spectral line is a measure of the area of the line on a plot of intensity versus wavelength in relation to underlying continuum level. It is found by forming a rectangle with a height equal to that of continuum emission, and finding the width such that the area of the rectangle is equal to the area in the spectral line ...

  5. Blinn–Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Blinn–Phong_reflection_model

    The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. [1]Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are ...

  6. Lambertian reflectance - Wikipedia

    en.wikipedia.org/wiki/Lambertian_reflectance

    Lambertian reflectance is the property that defines an ideal "matte" or diffusely reflecting surface. The apparent brightness of a Lambertian surface to an observer is the same regardless of the observer's angle of view. [1] More precisely, the reflected radiant intensity obeys Lambert's cosine law, which makes the reflected radiance the same ...

  7. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness. [1] Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or ...

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