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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. LeapFrog Enterprises - Wikipedia

    en.wikipedia.org/wiki/LeapFrog_Enterprises

    This is an accepted version of this page This is the latest accepted revision, reviewed on 23 January 2025. American educational entertainment and electronics company "LeapFrog" redirects here. For the children's game, see Leapfrog. For other uses, see Leapfrog (disambiguation). This article needs to be updated. Please help update this article to reflect recent events or newly available ...

  4. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    Knowledge Adventure made $35 million in sales in 1994 by selling titles such as JumpStart Kindergarten and Bug Adventures. [ 28 ] JumpStart Kindergarten was the 8th most popular title in the CD-ROM category in the Washington, D.C. area in the week ending on October 14, 1995, [ 29 ] and 9th in the week ending on May 4, 1996. [ 30 ]

  5. 25 Toys and Games That Will Trick Kids Into Learning at Home

    www.aol.com/25-toys-games-trick-kids-113820891.html

    Here are 25 of the best educational toys and games to keep their brains active and their spirits up. Note: Prices and availability are subject to change. Photo credit: Amazon

  6. Adventure education - Wikipedia

    en.wikipedia.org/wiki/Adventure_education

    Outdoor sports, challenge courses, races, and even indoor activities can be used in adventure education. Adventure education relates to adventure programming, adventure therapy, and outdoor education. It is an active process rather than a passive process of learning that requires active engagement from the learners as well as the instructors. [1]

  7. Adventure learning - Wikipedia

    en.wikipedia.org/wiki/Adventure_learning

    Adventure learning is a hybrid distance education approach pioneered at St. Thomas University in the 1990s and defined in 2006 by Aaron Doering of the University of Minnesota. History [ edit ]

  8. The ClueFinders: The Incredible Toy Store Adventure!

    en.wikipedia.org/wiki/The_ClueFinders:_The...

    The ClueFinders: The Incredible Toy Store Adventure is a computer game in The Learning Company's ClueFinders series of educational software.In the game, the ClueFinders are trapped in a toy store after hours and Joni, Owen, and LapTrap have mysteriously shrunk to three inches tall.

  9. JumpStart Preschool - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Preschool

    JumpStart Preschool is a 1995 educational video game and third installment of the JumpStart franchise by Knowledge Adventure, after JumpStart Kindergarten (1994) and JumpStart 1st Grade (1995). It would later be re-released as JumpStart Preschool in August 1998 and superseded by a new title JumpStart Advanced Preschool in 2002.

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