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Shahzeb Asghar Khan (born October 8, 1993), [1] better known as ShahZaM, is currently a content creator for G2 Esports. [2] He was a former CS:GO professional player before announcing that he would be officially making the switch to Riot Games' Valorant.
Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles, California.It was founded in September 2006 by Brandon Beck and Marc Merrill to develop League of Legends and went on to develop several spin-off games and the unrelated first-person shooter game Valorant.
Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games. [3] A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.
Esports are video games which are played in professional competitions, usually fall into a few major genres.The majority of esports titles are fighting games, first-person shooters (FPS), real-time strategy (RTS), traditional sports, and multiplayer online battle arena games (MOBA), with the MOBA genre being the most popular in terms of participation and viewership.
Valorant (3 C, 1 P) Pages in category "Riot Games games" The following 9 pages are in this category, out of 9 total. This list may not reflect recent changes.
In September 2022, Riot announced the 30 teams partnered for the 2023 Champions Tour. [7] Following the inclusion of the 2023 LOCK//IN event, Riot announced the location of 2023 Champions as Los Angeles. [1] To promote the event, on July 31, 2023, Riot released the anthem for the tournament, "Ticking Away". The track features artists Grabbitz ...
The 2024 Valorant Champions was the fourth edition of the Valorant Champions, the world championship esports tournament organized by Riot Games for the first-person shooter game Valorant. The tournament ran from August 1–25, 2024. [ 1 ]
The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.