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  2. Boosting (video games) - Wikipedia

    en.wikipedia.org/wiki/Boosting_(video_games)

    In practice, when a player or team with a higher MMR plays against a competitor with a lower MMR, the winner gains a few points from the loser. Meanwhile, if the lower MMR opponent wins, more points are deducted from the higher MMR loser and awarded to the winner. [5] Games may give in-game rewards to players with high MMRs.

  3. Glicko rating system - Wikipedia

    en.wikipedia.org/wiki/Glicko_rating_system

    Mark Glickman created the Glicko rating system in 1995 as an improvement on the Elo rating system. [1]Both the Glicko and Glicko-2 rating systems are under public domain and have been implemented on game servers online like Counter-Strike: Global Offensive, Team Fortress 2, [2] Dota 2, [3] Guild Wars 2, [4] Splatoon 2, [5] Online-go.com, [6] Lichess and Chess.com.

  4. Skill-based matchmaking - Wikipedia

    en.wikipedia.org/wiki/Skill-based_matchmaking

    The term skill-based matchmaking first appeared in a 2008 interview with game designer John Carmack in which he emphasized its importance in Quake Live (2010). Upon setting up an account with id Software , the game will ask the player for their skill level and judge accordingly depending on their performance from that point forward. [ 5 ]

  5. Dota 2 - Wikipedia

    en.wikipedia.org/wiki/Dota_2

    In 2013, Dota 2 won the esport game of the year award from PC Gamer [205] and onGamers. [206] GameTrailers also awarded the game the award for Best PC Game of 2013, [207] with IGN also awarding it the Best PC Strategy & Tactics Game, Best PC Multiplayer Game, and People's Choice Award. [208] [209] Similarly, Game Informer recognized Dota 2 for ...

  6. Elo hell - Wikipedia

    en.wikipedia.org/wiki/Elo_hell

    Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. [1] It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control.

  7. 2024 Esports World Cup - Wikipedia

    en.wikipedia.org/wiki/2024_Esports_World_Cup

    The Club Championship was a cross-game competition within the Esports World Cup. The championship gave out a total of US$20 million among the top 16 clubs (used by the EWC in place of "organization"), determined by their overall performance in various games throughout the tournament.

  8. The International (esports) - Wikipedia

    en.wikipedia.org/wiki/The_International_(esports)

    The International (TI) is an annual esports world championship for the five-on-five video game Dota 2.Produced by the game's developer Valve, the International is the final event of the Dota Pro Circuit (DPC) and consists of 20 teams: 12 based on final results from the DPC; six from North America, South America, Southeast Asia, China, Eastern Europe, and Western Europe regional leagues; and ...

  9. OpenAI Five - Wikipedia

    en.wikipedia.org/wiki/OpenAI_Five

    OpenAI Five is a computer program by OpenAI that plays the five-on-five video game Dota 2. Its first public appearance occurred in 2017, where it was demonstrated in a live one-on-one game against the professional player Dendi, who lost to it. The following year, the system had advanced to the point of performing as a full team of five, and ...