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Interactive children's books are a subset of children's books that require participation and interaction by the reader. Participation can range from books with texture to those with special devices used to help teach children certain tools. Interactive children's books may also incorporate modern technology or be computerized.
Alpha One, also known as Alpha One: Breaking the Code, was a first and second grade program introduced in 1968, and revised in 1974, [8] that was designed to teach children to read and write sentences containing words containing three syllables in length and to develop within the child a sense of his own success and fun in learning to read by using the Letter People characters. [9]
A major goal of the series was to improve creativity, reading, math, critical thinking and problem solving, and foreign-language abilities for preschool children to third or fourth grade. [19] The growth in development of educational computer software was thought to reflect the desire of parents to begin teaching their children at younger ages.
StoryBots is an American children's media franchise that produces educational TV series, books, videos, music, video games, and classroom activities. [1] Its productions include Netflix series, Ask the StoryBots, StoryBots: Answer Time, StoryBots: Super Silly Stories with Bo, and StoryBots Super Songs.
Millie & Bailey is a two-part edutainment video game series featuring the titles Millie & Bailey Kindergarten and Millie & Bailey Preschool. Edmark repurposed activities from its Early Learning House titles Millie's Math House, Bailey's Book House, and Sammy's Science House into the two multisubject Millie & Bailey games. [12]
Rereleased box cover of the computer game. The book was adapted into a computer game by Living Books in 1992. [3] It was later turned into a smartphone app in 2012. [4] It is the first of five Arthur books to be adapted into a computer game, and the second game released from the Living Books series.
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