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  2. Geometric modeling kernel - Wikipedia

    en.wikipedia.org/wiki/Geometric_modeling_kernel

    CGAL is an opensource Computational Geometry Algorithms Library which has support for boolean operations on Polyhedra; but no sweep, revolve or NURBS. Open CASCADE is an opensource modeling kernel. sgCore is a freeware proprietary modeling kernel distributed as an SDK. [9] K3 kernel [10] is developed by Center GeoS.

  3. List of polygons, polyhedra and polytopes - Wikipedia

    en.wikipedia.org/wiki/List_of_polygons...

    I 2 (p) / D n: E 6 / E 7 / E 8 / F 4 / G 2: H n: Regular polygon: Triangle: Square: p-gon: Hexagon: Pentagon: Uniform polyhedron: Tetrahedron: Octahedron • Cube: Demicube: Dodecahedron • Icosahedron: Uniform polychoron: Pentachoron: 16-cell • Tesseract: Demitesseract: 24-cell: 120-cell • 600-cell: Uniform 5-polytope: 5-simplex: 5 ...

  4. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    PLY is a computer file format known as the Polygon File Format or the Stanford Triangle Format. It was principally designed to store three-dimensional data from 3D scanners. It was principally designed to store three-dimensional data from 3D scanners.

  5. List of uniform polyhedra - Wikipedia

    en.wikipedia.org/wiki/List_of_uniform_polyhedra

    Download as PDF; Printable version; In other projects ... 9: 60{3}+12{5}+12{⁠ 5 / 2 ... The white polygon lines represent the "vertex figure" polygon. The colored ...

  6. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    A polygon mesh of a dolphin In 3D computer graphics , polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes . Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .

  7. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Generally materials will be defined, allowing different portions of the mesh to use different shaders when rendered. UV coordinates Most mesh formats also support some form of UV coordinates which are a separate 2d representation of the mesh "unfolded" to show what portion of a 2-dimensional texture map to apply to different polygons of the mesh.

  8. Digon - Wikipedia

    en.wikipedia.org/wiki/Digon

    A regular digon has both angles equal and both sides equal and is represented by Schläfli symbol {2}. It may be constructed on a sphere as a pair of 180 degree arcs connecting antipodal points, when it forms a lune. The digon is the simplest abstract polytope of rank 2. A truncated digon, t{2} is a square, {4}. An alternated digon, h{2} is a ...

  9. Boolean operations on polygons - Wikipedia

    en.wikipedia.org/wiki/Boolean_operations_on_polygons

    Matthias Kramm's gfxpoly, a free C library for 2D polygons (BSD license). Klaas Holwerda's Boolean, a C++ library for 2D polygons. David Kennison's Polypack, a FORTRAN library based on the Vatti algorithm. Klamer Schutte's Clippoly, a polygon clipper written in C++. Michael Leonov's poly_Boolean, a C++ library, which extends the Schutte algorithm.