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  2. Art gallery problem - Wikipedia

    en.wikipedia.org/wiki/Art_gallery_problem

    An exact algorithm was proposed by Couto, de Rezende & de Souza (2011) for vertex guards. The authors conducted extensive computational experiments with several classes of polygons showing that optimal solutions can be found in relatively small computation times even for instances associated to thousands of vertices.

  3. Gekko (optimization software) - Wikipedia

    en.wikipedia.org/wiki/Gekko_(optimization_software)

    GEKKO works on all platforms and with Python 2.7 and 3+. By default, the problem is sent to a public server where the solution is computed and returned to Python. There are Windows, MacOS, Linux, and ARM (Raspberry Pi) processor options to solve without an Internet connection.

  4. NAG Numerical Library - Wikipedia

    en.wikipedia.org/wiki/NAG_Numerical_Library

    The NAG Library [1] can be accessed from a variety of languages and environments such as C/C++, [2] Fortran, [3] Python, [4] AD, [5] MATLAB, [6] Java [7] and .NET. [8] The main supported systems are currently Windows, Linux and macOS running on x86-64 architectures; 32-bit Windows support is being phased out. Some NAG mathematical optimization ...

  5. HiGHS optimization solver - Wikipedia

    en.wikipedia.org/wiki/HiGHS_optimization_solver

    HiGHS is open-source software to solve linear programming (LP), mixed-integer programming (MIP), and convex quadratic programming (QP) models. [1] Written in C++ and published under an MIT license, HiGHS provides programming interfaces to C, Python, Julia, Rust, R, JavaScript, Fortran, and C#. It has no external dependencies.

  6. Change-making problem - Wikipedia

    en.wikipedia.org/wiki/Change-making_problem

    The following is a dynamic programming implementation (with Python 3) which uses a matrix to keep track of the optimal solutions to sub-problems, and returns the minimum number of coins, or "Infinity" if there is no way to make change with the coins given. A second matrix may be used to obtain the set of coins for the optimal solution.

  7. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  8. Interior-point method - Wikipedia

    en.wikipedia.org/wiki/Interior-point_method

    An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in provably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...

  9. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    A recent algorithm for solving the problem as well as a solution classification for it is given in the 2003 IEEE Transactions on Pattern Analysis and Machine Intelligence paper by Gao, et al. [6] An open source implementation of Gao's P3P solver can be found in OpenCV's calib3d module in the solvePnP function. [7]