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  2. Graph traversal algorithms - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    A depth-first search (DFS) is an algorithm for traversing a finite graph. DFS visits the child vertices before visiting the sibling vertices; that is, it traverses the depth of any particular path before exploring its breadth. A stack (often the program's call stack via recursion) is generally used when implementing the algorithm.

  3. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    With this bag-structure, parallel BFS is allowed to write the vertices of a layer in a single data structure in parallel and later efficiently traverse them in parallel. [ 4 ] Moreover, bitmap is also a very useful data structure to memorize which vertices are already visited, regardless in the bottom-up BFS.

  4. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    Unlike linked lists, one-dimensional arrays and other linear data structures, which are canonically traversed in linear order, trees may be traversed in multiple ways. They may be traversed in depth-first or breadth-first order. There are three common ways to traverse them in depth-first order: in-order, pre-order and post-order. [1]

  5. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  6. Row- and column-major order - Wikipedia

    en.wikipedia.org/wiki/Row-_and_column-major_order

    Such ways of storing data are referred to as AoS and SoA respectively. Data layout is critical for correctly passing arrays between programs written in different programming languages. It is also important for performance when traversing an array because modern CPUs process sequential data more efficiently than nonsequential data.

  7. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Animated example of a breadth-first search. Black: explored, grey: queued to be explored later on BFS on Maze-solving algorithm Top part of Tic-tac-toe game tree. Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property.

  8. Threaded binary tree - Wikipedia

    en.wikipedia.org/wiki/Threaded_binary_tree

    One problem with this algorithm is that, because of its recursion, it uses stack space proportional to the height of a tree. If the tree is fairly balanced, this amounts to O(log n) space for a tree containing n elements. In the worst case, when the tree takes the form of a chain, the height of the tree is n so the algorithm takes O(n) space. A ...

  9. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.