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In binary (base-2) math, multiplication by a power of 2 is merely a register shift operation. Thus, multiplying by 2 is calculated in base-2 by an arithmetic shift. The factor (2 −1) is a right arithmetic shift, a (0) results in no operation (since 2 0 = 1 is the multiplicative identity element), and a (2 1) results in a left arithmetic shift ...
A visual memory tool can replace the FOIL mnemonic for a pair of polynomials with any number of terms. Make a table with the terms of the first polynomial on the left edge and the terms of the second on the top edge, then fill in the table with products of multiplication. The table equivalent to the FOIL rule looks like this:
More formally, multiplying two n-digit numbers using long multiplication requires Θ(n 2) single-digit operations (additions and multiplications). When implemented in software, long multiplication algorithms must deal with overflow during additions, which can be expensive.
A grid is drawn up, and each cell is split diagonally. The two multiplicands of the product to be calculated are written along the top and right side of the lattice, respectively, with one digit per column across the top for the first multiplicand (the number written left to right), and one digit per row down the right side for the second multiplicand (the number written top-down).
In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).
Karatsuba's basic step works for any base B and any m, but the recursive algorithm is most efficient when m is equal to n/2, rounded up. In particular, if n is 2 k, for some integer k, and the recursion stops only when n is 1, then the number of single-digit multiplications is 3 k, which is n c where c = log 2 3.
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