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An automated trading system (ATS), a subset of algorithmic trading, uses a computer program to create buy and sell orders and automatically submits the orders to a market center or exchange. [1]
Algorithmic trading is a method of executing orders using automated pre-programmed trading instructions accounting for variables such as time, price, and volume. [1] This type of trading attempts to leverage the speed and computational resources of computers relative to human traders.
Child: A child node is a node extending from another node. For example, a computer with internet access could be considered a child node of a node representing the internet. The inverse relationship is that of a parent node. If node C is a child of node A, then A is the parent node of C. Degree: the degree of a node is the number of children of ...
In capital markets, low latency is the use of algorithmic trading to react to market events faster than the competition to increase profitability of trades. For example, when executing arbitrage strategies the opportunity to "arb" the market may only present itself for a few milliseconds before parity is achieved.
This is achieved by trading optimality, completeness, accuracy, or precision for speed. In a way, it can be considered a shortcut. A heuristic function, also simply called a heuristic, is a function that ranks alternatives in search algorithms at each branching step based on available information to decide which branch to follow. For example ...
Electronic trading can include various exchange-based systems that run the matching engine for orders, such as NASDAQ, NYSE Arca and Globex, as well as other types of trading platforms, such as electronic communication networks (ECNs), alternative trading systems, crossing networks and dark pools.
Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...
Node (computer science), a basic unit used to build data structures; Goal node (computer science), a node in a graph that meets defined criteria for success or termination; Node (UML), the representation of a computational device in the Unified Modeling Language; Node.js, a JavaScript-based, cross-platform runtime environment