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  2. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations.

  3. Specification tree - Wikipedia

    en.wikipedia.org/wiki/Specification_tree

    A specification tree shows all specifications of a technical system under development in a hierarchical order. For a spacecraft system it has the following levels: System (requirements) specification - generated by customer System (design to) specification - generated by system responsible prime contractor

  4. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    [5] The Software Engineering Institute author Paul Clemente found the first two volumes to be "the best-known catalog of architectural patterns". [6] Regarding the third volume, D. Murali recommended that software engineers should follow the "eager acquisition" pattern. [7]

  5. Structure chart - Wikipedia

    en.wikipedia.org/wiki/Structure_Chart

    A structure chart (SC) in software engineering and organizational theory is a chart which shows the smallest of a system to its lowest manageable levels. [2] They are used in structured programming to arrange program modules into a tree. Each module is represented by a box, which contains the module's name.

  6. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

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  9. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

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