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In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
Normally focus switches between X applications as the user moves the pointer (e.g., a mouse cursor) about the screen, but xterm provides options to grab focus (the Secure Keyboard feature) as well as accept input events sent without using the keyboard (the Allow SendEvents feature). Those options have limitations, as discussed in the xterm manual.
Whereas Microsoft mice and Microsoft keyboards were previously controlled from two separate programs – IntelliPoint and IntelliType – the Mouse and Keyboard Center is responsible for both kinds of devices. 32- and 64-bit versions of the software are available, and the program integrates with Windows 8 and above's "Modern UI" interface.
The keyboard controller also handles PS/2 mouse input if a PS/2 mouse port is present. Today the keyboard controller is either a unit inside a Super I/O device or is missing, having its keyboard and mouse functions handled by a USB controller and its role in controlling the A20 line becoming integrated into the chipset's northbridge and then ...
The aim of color calibration is to measure and/or adjust the color response of a device (input or output) to a known state. [1] In International Color Consortium (ICC) terms, this is the basis for an additional color characterization of the device and later profiling. [ 2 ]
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Mouse keys is a feature of some graphical user interfaces that uses the keyboard (especially numeric keypad) as a pointing device (usually replacing a mouse). Its roots lie in the earliest days of visual editors when line and column navigation was controlled with arrow keys .
Other widgets may be unique for a particular tool, such as edge controls to change the cone of a spotlight, points and handles to define the position and tangent vector for a spline control point, circles of variable size to define a blur filter width or paintbrush size, IK targets for hands and feet, or color wheels and swatches for quickly ...