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  2. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Difficulty should increase throughout the game since players get better and usually unlock more power. [2] [6] [4] Achieving all those goals is problematic since, among other things, skill cannot be measured objectively [4] and testers also get continuously better. [18] In any case, difficulty should be adjustable for or by the player in some way.

  3. FastCrawl - Wikipedia

    en.wikipedia.org/wiki/FastCrawl

    Separate scoreboards are used for short, medium, and long duration games, but all difficulty levels share the same scoreboard. As successfully completing the game at a higher difficulty level almost always yields a higher score, players are encouraged to defeat the game on the harder difficulty levels (although successfully doing this can rely ...

  4. Nitrome - Wikipedia

    en.wikipedia.org/wiki/Nitrome

    Turn-Undead was the final Touchy game, released October 2014. Nitrome has made games for MTV Arcade, [13] PCH Games and Miniclip. Most of the games are divided into levels (usually between 10 and 100), and also give the player the option to replay any level they have completed, even if they have lost. Some games also feature the concept of bosses.

  5. 4 Pics 1 Word Cheats- Answering Difficult Puzzles - AOL

    www.aol.com/news/2013-02-20-4-pics-1-word-cheats...

    Warning: This article contains spoilers. 4 Pics 1 Word continues to delight and frustrate us. Occasionally, we'll rattle off four to five puzzles with little effort before getting stuck for ...

  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    The levels in Spelunky are procedurally generated by rearranging premade tiles of geometry into a level with an entrance, exit, a solvable path between the two, and obstacles to that path. [2] Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3]

  7. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  8. Category:Video game levels - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_levels

    Video game level editors (1 C, 48 P) M. Multiplayer maps (1 C, 6 P) Pages in category "Video game levels" The following 38 pages are in this category, out of 38 total.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!