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Kaizo (Japanese: 改造, Hepburn: kaizō, meaning "modification", "rebuild", "remodel" or "reconfiguration") is a philosophy of game design, specifically platforming games, distinguished by a high degree of strictness placed upon the player's intended actions and movements through a level. [1]
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The categories may involve wordplay such as palindromes or homophones, increasing the difficulty. [5] When a player successfully identifies a group, its category is revealed along with a color-coded difficulty level: categories are rated yellow, green, blue, or purple, with yellow being the most straightforward and purple being the most difficult.
Difficulty should increase throughout the game since players get better and usually unlock more power. [2] [6] [4] Achieving all those goals is problematic since, among other things, skill cannot be measured objectively [4] and testers also get continuously better. [18] In any case, difficulty should be adjustable for or by the player in some way.
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The first game in the series was developed by Free Radical Design and released in October 2000, alongside the launch of the PlayStation 2. [8] The game's story focuses around a temporal war against the TimeSplitters, creatures that use time crystals to travel through time, and by doing so, are disrupting human history.
Each difficulty has 11 jobs, then unlocking a twelfth. Most jobs are based on picking up and delivering loads via freight and passenger cars. Other jobs involve moving numbered freight cars to make valid addition, subtraction, multiplication, and division equations at kindergarten through fifth grade difficulty levels.
The game is structured like Big Brain Academy in that puzzles are divided into four separate categories: Logic, Math, Visual, and Focus; the Xbox Live Arcade version, PlayStation 3, PSP, Wii, Nintendo DS, and PC add a fifth category, Memory. The puzzles can be played at three difficulty levels and more complex puzzles are unlocked through a ...