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  2. Perspective control - Wikipedia

    en.wikipedia.org/wiki/Perspective_control

    Most large format (4x5 and up) cameras have this feature, as well as plane of focus control built into the camera body in the form of flexible bellows and moveable front (lens) and rear (film holder) elements. Thus any focal length lens mounted on a view camera or field camera, and many press cameras can be used with perspective control.

  3. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    If the images to be rectified are taken from camera pairs without geometric distortion, this calculation can easily be made with a linear transformation.X & Y rotation puts the images on the same plane, scaling makes the image frames be the same size and Z rotation & skew adjustments make the image pixel rows directly line up [citation needed].

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    This requires perspective correction only once per each horizontal or vertical span, rather than per-pixel. The Doom engine restricted the world to vertical walls and horizontal floors/ceilings, with a camera that could only rotate about the vertical axis. This meant the walls would be a constant depth coordinate along a vertical line and the ...

  5. Perspective distortion - Wikipedia

    en.wikipedia.org/wiki/Perspective_distortion

    In cinematography, perspective distortion also has bearing on the in-camera special effect known as the dolly zoom, in which a zoom lens zooms out at the same time as the camera moves toward the subject, in such a way as to keep the subject the same size in the frame while the background "changes size" relative to the subject.

  6. Tilt–shift photography - Wikipedia

    en.wikipedia.org/wiki/Tilt–shift_photography

    The 1961 35 mm f / 3.5 PC-Nikkor lens—the first perspective-control lens for a 35 mm camera. In photography, a perspective-control lens allows the photographer to control the appearance of perspective in the image; the lens can be moved parallel to the film or sensor, providing the equivalent of corresponding view camera movements.

  7. Homography (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Homography_(computer_vision)

    Shows how to do a perspective transform using GIMP. Allan Jepson (2010) Planar Homographies from Department of Computer Science, University of Toronto . Includes 2D homography from four pairs of corresponding points, mosaics in image processing, removing perspective distortion in computer vision, rendering textures in computer graphics, and ...

  8. Perspective correction - Wikipedia

    en.wikipedia.org/wiki/Perspective_correction

    Perspective correction may refer to: Perspective control procedure for editing photographs; Perspective distortion for perspective handling in images;

  9. Match moving - Wikipedia

    en.wikipedia.org/wiki/Match_moving

    In visual effects, match moving is a technique that allows the insertion of 2D elements, other live action elements or CG computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot.