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Photoshop CS2 and subsequent releases includes perspective correction as part of its Lens Distortion Correction Filter; [2] DxO Optics Pro from DxO Labs includes perspective correction; while GIMP (as of 2.6) does not include a specialized tool for correcting perspective, though a plug-in, EZ Perspective, is available.
It is typically used to create visual effects and digital compositing for movies, TV-series and commercials and employs a node-based interface in which complex processes are built up by connecting a flowchart or schematic of many nodes, each of which represents a simpler process, such as a blur or color correction. This type of compositing ...
Boris Continuum Complete is a special effects plug-in package that works in conjunction with Adobe Creative Suite, including CS6, Avid editing and finishing systems such as Sony Vegas Pro, and Apple Final Cut Pro.
Perspective control: original (left), perspective distortion removed (right). Some image editors allow the user to distort (or "transform") the shape of an image. While this might also be useful for special effects, it is the preferred method of correcting the typical perspective distortion that results from photographs being taken at an ...
In cinematography, perspective distortion also has bearing on the in-camera special effect known as the dolly zoom, in which a zoom lens zooms out at the same time as the camera moves toward the subject, in such a way as to keep the subject the same size in the frame while the background "changes size" relative to the subject.
The 1961 35 mm f / 3.5 PC-Nikkor lens—the first perspective-control lens for a 35 mm camera. In photography, a perspective-control lens allows the photographer to control the appearance of perspective in the image; the lens can be moved parallel to the film or sensor, providing the equivalent of corresponding view camera movements.
Boris RED is an integrated 3D compositing, titling, and effects application that works with the Adobe Creative Suite, Avid, Apple, Grass Valley, Media 100 and Sony editing systems. RED adds features to NLE timelines and integrates a standalone engine for effects creation and rendering.
After performing one perspective correction calculation for the depth, the rest of the line could use fast affine mapping. Some later renderers of this era simulated a small amount of camera pitch with shearing which allowed the appearance of greater freedom whilst using the same rendering technique.