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Earlier versions of Dojo had a reputation for being bulky and slow to load. [13] It also required extra work to load Dojo across domains, e.g., from a CDN.Addressing these problems was the major goal of Dojo 1.7, which introduced asynchronous module definition (AMD) and a "nano" loader.
In C++11 a std::future provides a read-only view. The value is set directly by using a std::promise, or set to the result of a function call using std::packaged_task or std::async. In the Dojo Toolkit's Deferred API as of version 1.5, a consumer-only promise object represents a read-only view. [7]
The asynchronous workflows are implemented as CE (computation expressions). They can be defined without specifying any special context (like async in C#). F# asynchronous workflows append a bang (!) to keywords to start asynchronous tasks. The following async function downloads data from an URL using an asynchronous workflow:
It takes advantage of C++11 features, but removes the support for symmetric coroutines. Mordor - In 2010, Mozy open sourced a C++ library implementing coroutines, with an emphasis on using them to abstract asynchronous I/O into a more familiar sequential model.
Asynchronous module definition (AMD) is a specification for the programming language JavaScript. It defines an application programming interface (API) that defines code modules and their dependencies, and loads them asynchronously if desired. Implementations of AMD provide the following benefits:
Class is effortlessly mixed and extended with other Class instantiations allowing for the most excellent focus of MooTools: Code reuse achieved through maximizing the power of JavaScript's prototypical inheritance but in a Class object syntax more familiar to classical inheritance models.
For C++ developers, C++/WinRT is the officially supported, modern C++ language projection. As of version 10.0.17134.0 (Windows 10, version 1803), the Microsoft Windows SDK contains a header-file-based standard C++ library for consuming first-party Windows APIs (that is, Windows Runtime APIs in Windows namespaces). [ 4 ]
In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives.