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  2. Reaching definition - Wikipedia

    en.wikipedia.org/wiki/Reaching_definition

    In compiler theory, a reaching definition for a given instruction is an earlier instruction whose target variable can reach (be assigned to) the given one without an intervening assignment. For example, in the following code: d1 : y := 3 d2 : x := y d1 is a reaching definition for d2. In the following, example, however:

  3. Data-flow analysis - Wikipedia

    en.wikipedia.org/wiki/Data-flow_analysis

    The examples above are problems in which the data-flow value is a set, e.g. the set of reaching definitions (Using a bit for a definition position in the program), or the set of live variables. These sets can be represented efficiently as bit vectors , in which each bit represents set membership of one particular element.

  4. Static single-assignment form - Wikipedia

    en.wikipedia.org/wiki/Static_single-assignment_form

    In compiler design, static single assignment form (often abbreviated as SSA form or simply SSA) is a type of intermediate representation (IR) where each variable is assigned exactly once. SSA is used in most high-quality optimizing compilers for imperative languages, including LLVM , the GNU Compiler Collection , and many commercial compilers.

  5. Use-define chain - Wikipedia

    en.wikipedia.org/wiki/Use-define_chain

    Within computer science, a use-definition chain (or UD chain) is a data structure that consists of a use U, of a variable, and all the definitions D of that variable that can reach that use without any other intervening definitions. [1] [2] A UD Chain generally means the assignment of some value to a variable.

  6. Copy propagation - Wikipedia

    en.wikipedia.org/wiki/Copy_propagation

    In compiler theory, copy propagation is the process of replacing the occurrences of targets of direct assignments with their values. [1] A direct assignment is an instruction of the form x = y, which simply assigns the value of y to x. From the following code: y = x z = 3 + y Copy propagation would yield: z = 3 + x

  7. Common subexpression elimination - Wikipedia

    en.wikipedia.org/wiki/Common_subexpression...

    In compiler theory, common subexpression elimination (CSE) is a compiler optimization that searches for instances of identical expressions (i.e., they all evaluate to the same value), and analyzes whether it is worthwhile replacing them with a single variable holding the computed value. [1]

  8. Principles of Compiler Design - Wikipedia

    en.wikipedia.org/wiki/Principles_of_Compiler_Design

    It is often called the "green dragon book" [1] and its cover depicts a knight and a dragon in battle; the dragon is green, and labeled "Complexity of Compiler Design", while the knight wields a lance and a shield labeled "LALR parser generator" and "Syntax Directed Translation" respectively, and rides a horse labeled "Data Flow Analysis".

  9. Instruction selection - Wikipedia

    en.wikipedia.org/wiki/Instruction_selection

    In computer science, instruction selection is the stage of a compiler backend that transforms its middle-level intermediate representation (IR) into a low-level IR. In a typical compiler, instruction selection precedes both instruction scheduling and register allocation; hence its output IR has an infinite set of pseudo-registers (often known as temporaries) and may still be – and typically ...