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A hypercasual game is a video game (typically a mobile video game) which is easy-to-play and usually free-to-play; hypercasual games also feature very minimalistic user interfaces. Popularized in 2017 by game makers such as Kwalee , Ketchapp and Voodoo , these games can be quickly played after downloading, usually without any tutorial or ...
A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessions, and require less learned skill. [1]
Hole.io combines several gameplay mechanics.In Classic mode, the player's objective is to become the largest hole by the end of a two-minute round by traveling around the area and consuming trees, humans, cars, and other objects which fall into the hole if appropriately sized. [3]
The company was founded in 2013 by Alexandre Yazdi and Laurent Ritter. Voodoo's games began predominantly as free-to-play "hyper-casual games", which they helped popularize. Since then, the company has shifted to developing and publishing casual games and apps. Voodoo’s games and apps have surpassed 7 billion downloads as of 2024. [3]
Social casual games (1 C, 52 P) Pages in category "Casual games" The following 150 pages are in this category, out of 150 total. This list may not reflect recent ...
Enjoy classic board games such as Chess, Checkers, Mahjong and more. No download needed, play free card games right now! Browse and play any of the 40+ online card games for free against the AI or ...
No judgment though—I have 110 percent done a PowerPoint night with my friends in early 2020, and tbh would do one again post-pandemic because we’re running out of other creative ideas at this ...
Hyper-casual games have continued to gain popularity, both as easier games for players to get into compared to titles like Clash of Clans, and typically are much easier and cheaper to develop, and are said to have disrupted the mobile gaming market as much as Candy Crush Saga had done when it was introduced. [57]