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Kodi has greater basic hardware requirements than traditional 2D style software applications: it needs a 3D capable graphics hardware controller for all rendering. Powerful 3D GPU chips are common today in most modern computer platforms, including many set-top boxes, and XBMC, now Kodi, was from the start designed to be otherwise very resource-efficient, for being as powerful and versatile a ...
The Roku OS was reportedly based on Linux with kernel version 2.4.18, and leveraged open-source software, including Samba, Busybox, jpeglib, and zlib. The Roku OS also accompanied a C/C++ based software development kit (SDK), for its media player, in order to provide a development environment supporting Windows, Mac, or Linux-based hosts. [13]
But its primary competition these days is the array of cheap, streaming-only set-top boxes from Roku, Amazon, and the like, all of which deliver on ease-of-use and on ease-of-finding content. For an open-source project like Kodi to compete with the commercial products, it will probably have to simplify the process of finding and setting up add-ons.
Screen tearing[1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [2] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the phase ...
Music visualizations are generated in real-time. Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface (GUI) to real-time image analysis, but is most often used in ...
Website. dri.freedesktop.org /wiki /DRM. The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards. DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. [1][2][3] LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. LOD techniques increase the efficiency of rendering by decreasing the workload on ...
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1] Once a 3D model is generated, the graphics pipeline converts the ...