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  2. Sine and cosine transforms - Wikipedia

    en.wikipedia.org/wiki/Sine_and_cosine_transforms

    By applying Euler's formula (= ⁡ + ⁡), it can be shown (for real-valued functions) that the Fourier transform's real component is the cosine transform (representing the even component of the original function) and the Fourier transform's imaginary component is the negative of the sine transform (representing the odd component of the ...

  3. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    In this case in all formulas below all arguments in θ should have sine and cosine exchanged, and as derivative also a plus and minus exchanged. All divisions by zero result in special cases of being directions along one of the main axes and are in practice most easily solved by observation.

  4. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    The trace of a rotation matrix is equal to the sum of its eigenvalues. For n = 2, a rotation by angle θ has trace 2 cos θ. For n = 3, a rotation around any axis by angle θ has trace 1 + 2 cos θ. For n = 4, and the trace is 2(cos θ + cos φ), which becomes 4 cos θ for an isoclinic rotation.

  5. Trigonometric interpolation - Wikipedia

    en.wikipedia.org/wiki/Trigonometric_interpolation

    The sine-only expansion for equally spaced points, corresponding to odd symmetry, was solved by Joseph Louis Lagrange in 1762, for which the solution is a discrete sine transform. The full cosine and sine interpolating polynomial, which gives rise to the DFT, was solved by Carl Friedrich Gauss in unpublished work around 1805, at which point he ...

  6. CORDIC - Wikipedia

    en.wikipedia.org/wiki/CORDIC

    This explanation shows how to use CORDIC in rotation mode to calculate the sine and cosine of an angle, assuming that the desired angle is given in radians and represented in a fixed-point format. To determine the sine or cosine for an angle β {\displaystyle \beta } , the y or x coordinate of a point on the unit circle corresponding to the ...

  7. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  8. Tangent half-angle substitution - Wikipedia

    en.wikipedia.org/wiki/Tangent_half-angle...

    The tangent half-angle substitution relates an angle to the slope of a line. Introducing a new variable = ⁡, sines and cosines can be expressed as rational functions of , and can be expressed as the product of and a rational function of , as follows: ⁡ = +, ⁡ = +, = +.

  9. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3), the group of all rotation matrices, from an axis–angle representation. In terms of Lie theory, the Rodrigues' formula provides an algorithm to compute the exponential map from the Lie algebra so(3) to its Lie group SO(3).