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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamification in education has also raised concerns over inequity in the classroom. A lack of access to technology, students who do not like gaming, and students in large schools where the teachers do not know each student on an individual level may affect any educational benefit to come from gamification, and gamification may not be appropriate ...

  3. Khan Academy - Wikipedia

    en.wikipedia.org/wiki/Khan_Academy

    Khan Academy is an American non-profit [3] educational organization created in 2006 by Sal Khan. [1] Its goal is to create a set of online tools that help educate students. [4] ...

  4. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. . The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.

  5. Instructure - Wikipedia

    en.wikipedia.org/wiki/Instructure

    In 2019, Instructure acquired Portfolium and integrated their pathways, Program Assessment, and ePortfolio network into the Canvas. Portfolium is designed to simplify the assessment of student learning, showcase evidence of knowledge, and keep students engaged along pathways to prepare them for careers.

  6. List of educational video websites - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_video...

    Free ? 60secondcap Academic Earth: Multidisciplinary Lectures from universities Free ? Academic Earth: Coursera: Multidisciplinary Educational courses with lectures, quizzes and exams provided by universities for free. Certificates are provided by the respective university on successful completion of a course. Free ? Coursera: Crash Course ...

  7. edX - Wikipedia

    en.wikipedia.org/wiki/EdX

    Open edX platform is the open-source platform software developed by edX and made freely available to other institutions of higher learning that want to make similar offerings. On June 1, 2013, edX open sourced its entire platform. [40] The source code can be found on GitHub.

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Edgenuity - Wikipedia

    en.wikipedia.org/wiki/Edgenuity

    Edgenuity became a popular tool for remote learning during the COVID-19 pandemic. [12] [13] [14] Due to stay-at-home orders and schools needing an alternative teaching source, Edgenuity saw a massive spike in usage, resulting in slow servers and site crashes; many schools reported problems with the site in its early stages of the pandemic. [15]

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