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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamification in education has also raised concerns over inequity in the classroom. A lack of access to technology, students who do not like gaming, and students in large schools where the teachers do not know each student on an individual level may affect any educational benefit to come from gamification, and gamification may not be appropriate ...

  3. List of educational video websites - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_video...

    Free ? Crash Course (YouTube) Do Lectures: Multidisciplinary Videos of live talks and lectures. Free Creative Commons Attribution–NonCommercial–NonDerivative: YouTube: EdX: Multidisciplinary Educational courses with lectures, quizzes and exams provided by universities for free. Free/Paid ? EdX: FORA.tv: Multidisciplinary Academic videos ...

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. Khan Academy - Wikipedia

    en.wikipedia.org/wiki/Khan_Academy

    The Khan Academy website also hosts content from educational YouTube channels and organizations such as Crash Course and the Museum of Modern Art. [30] It also provides online courses for preparing for standardized tests, including the SAT , AP Chemistry , Praxis Core and MCAT [ 31 ] and released LSAT preparation lessons in 2018. [ 32 ]

  6. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital softwares, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time, rivaling books ...

  7. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. . The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.

  8. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  9. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    DreamBox Learning is partnered with the education startup Clever Inc. [24] In 2016, The Center for Education Policy Research at Harvard University performed a study that found a positive correlation between using DreamBox's adaptive learning and test scores, but could not state for certain that this was the result of using the computer program ...

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