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Gamification in education has also raised concerns over inequity in the classroom. A lack of access to technology, students who do not like gaming, and students in large schools where the teachers do not know each student on an individual level may affect any educational benefit to come from gamification, and gamification may not be appropriate ...
Free ? Crash Course (YouTube) Do Lectures: Multidisciplinary Videos of live talks and lectures. Free Creative Commons Attribution–NonCommercial–NonDerivative: YouTube: EdX: Multidisciplinary Educational courses with lectures, quizzes and exams provided by universities for free. Free/Paid ? EdX: FORA.tv: Multidisciplinary Academic videos ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
The Khan Academy website also hosts content from educational YouTube channels and organizations such as Crash Course and the Museum of Modern Art. [30] It also provides online courses for preparing for standardized tests, including the SAT , AP Chemistry , Praxis Core and MCAT [ 31 ] and released LSAT preparation lessons in 2018. [ 32 ]
Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital softwares, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time, rivaling books ...
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. . The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.
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DreamBox Learning is partnered with the education startup Clever Inc. [24] In 2016, The Center for Education Policy Research at Harvard University performed a study that found a positive correlation between using DreamBox's adaptive learning and test scores, but could not state for certain that this was the result of using the computer program ...
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