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  2. Aperture Hand Lab - Wikipedia

    en.wikipedia.org/wiki/Aperture_Hand_Lab

    Aperture Hand Lab is a virtual reality (VR) game developed by Canadian [2] studio Cloudhead Games and published by Valve, released for Windows on June 25, 2019. [3] It is a tech demo that showcases the functions of the hand, knuckle, and finger tracking technology used by the Valve Index VR headset.

  3. Odds and evens (hand game) - Wikipedia

    en.wikipedia.org/wiki/Odds_and_evens_(hand_game)

    Odds and evens is a simple game of chance and hand game, involving two people simultaneously revealing a number of fingers and winning or losing depending on whether they are odd or even, or alternatively involving one person picking up coins or other small objects and hiding them in their closed hand, while another player guesses whether they have an odd or even number.

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  5. Ddakji - Wikipedia

    en.wikipedia.org/wiki/Ddakji

    Ddakji chigi is a general term for games involving ddakji; each of these variants can have entirely different objectives and activities. [4] For extra suspense, losers can be subjected to punishments. [5] The games can be played indoors or outdoors, although boys playing the game in an empty lot outdoors was reportedly historically a common ...

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  7. Category:Hand games - Wikipedia

    en.wikipedia.org/wiki/Category:Hand_games

    As of January 2016 hand game defines a hand game as "games played using only the hands of the players". This would exclude many games of physical skill employing only the hands and any object(s). This would exclude many games of physical skill employing only the hands and any object(s).

  8. Trembling hand perfect equilibrium - Wikipedia

    en.wikipedia.org/wiki/Trembling_hand_perfect...

    In game theory, trembling hand perfect equilibrium is a type of refinement of a Nash equilibrium that was first proposed by Reinhard Selten. [1] A trembling hand perfect equilibrium is an equilibrium that takes the possibility of off-the-equilibrium play into account by assuming that the players, through a "slip of the hand" or tremble, may choose unintended strategies, albeit with negligible ...

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