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In software engineering, the data mapper pattern is an architectural pattern.It was named by Martin Fowler in his 2003 book Patterns of Enterprise Application Architecture. [1]
In software, a data access object (DAO) is a pattern that provides an abstract interface to some type of database or other persistence mechanism.By mapping application calls to the persistence layer, the DAO provides data operations without exposing database details.
For example, the DAL might return a reference to an object (in terms of object-oriented programming) complete with its attributes instead of a row of fields from a database table. This allows the client (or user) modules to be created with a higher level of abstraction. This kind of model could be implemented by creating a class of data access ...
Salesforce management systems (also sales force automation systems (SFA)) are information systems used in customer relationship management (CRM) marketing and management that help automate some sales and sales force management functions. They are often combined with a marketing information system, in which case they are often called CRM systems
In the above UML class diagram, the Creator class that requires a Product object does not instantiate the Product1 class directly. Instead, the Creator refers to a separate factoryMethod() to create a product object, which makes the Creator independent of the exact concrete class that is instantiated.
A database abstraction layer (DBAL [1] or DAL) is an application programming interface which unifies the communication between a computer application and databases such as SQL Server, IBM Db2, MySQL, PostgreSQL, Oracle or SQLite.
Example of a database that can be used by a data lake (in this case structured data) A data lake is a system or repository of data stored in its natural/raw format, [1] usually object blobs or files.
An entity–attribute–value model (EAV) is a data model optimized for the space-efficient storage of sparse—or ad-hoc—property or data values, intended for situations where runtime usage patterns are arbitrary, subject to user variation, or otherwise unforeseeable using a fixed design.