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  2. Older adults have a hard time accessing virtual health care

    www.aol.com/lifestyle/older-adults-hard-time...

    Researchers found that more than one third of people over 65 years old would have some degree of problems with telemedicine. This is a golden age for telemedicine, so says health providers and ...

  3. Virtual reality sickness - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_sickness

    Virtual reality sickness may have undesirable consequences beyond the sickness itself. For example, Crowley (1987) argued that flight simulator sickness could discourage pilots from using flight simulators, reduce the efficiency of training through distraction and the encouragement of adaptive behaviors that are unfavorable for performance, compromise ground safety or flight safety when sick ...

  4. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    Virtual reality therapy (VRT) was pioneered and originally termed by Max North documented by the first known publication (Virtual Environment and Psychological Disorders, Max M. North, and Sarah M. North, Electronic Journal of Virtual Culture, 2,4, July 1994), his doctoral VRT dissertation completion in 1995 (began in 1992), and followed with the first known published VRT book in 1996 (Virtual ...

  5. Digital Literacy Tips for Older Adults

    www.aol.com/digital-literacy-tips-older-adults...

    Oct. 13—(Family Features) If current trends continue, decades of gentle teasing and jokes about older adults' confusion with technology may be on their way out. Not only do digital tools and ...

  6. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Younger people and men are more likely to experience a gaming disorder than older people and women respectively. [42] Research shows that the average age of a gamer is 30 years old, and 32% of players are under 18. [43] Adolescents are at a higher risk of sustaining video game disorder over time than adults. [42]

  7. 38 Older Adults Share The Technology They Just Won’t Use

    www.aol.com/lifestyle/hot-garbage-older-people...

    Image credits: WilliamMcCarty #3. TikTok. I work with teenagers. Several have asked if I have a TikTok account. They promise my (future) TikToks would be popular & I could grow a following.

  8. Digital media use and mental health - Wikipedia

    en.wikipedia.org/wiki/Digital_media_use_and...

    "Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...

  9. Virtual Reality Unlocks Limitless Worlds for Adults of All Ages

    www.aol.com/lifestyle/virtual-reality-unlocks...

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