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Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.
Matching cards are removed from the game when paired. Concentration is a round game in which all of the cards are laid face down on a surface and two cards are flipped face up over each turn. The object of the game is to turn over pairs of matching cards. Concentration can be played with any number of players or as a solitaire or patience game ...
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Kim's Game is a game or exercise played by Scouts, [1] the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details. The name is derived from Rudyard Kipling's 1901 novel Kim, in which the protagonist plays the game during his training as a spy. [2]
Jackbox Games is known for its digital party packs, which run the gamut of trivia, charades and hidden identity games that use smartphones as controllers. These Companies Make (Virtual) Game ...
The second innovation in tile-matching games was the incorporation of their mechanic into other genres. One of the first such games was Puzzle Quest: Challenge of the Warlords released in 2008. While based on a Bejeweled-like tile-matching game, Puzzle Quest added elements of a computer role-playing game atop this.
Matching games are card games in which players aim to play a card that matches the previous one or which fits into a layout based on a certain rule. Subcategories This category has the following 2 subcategories, out of 2 total.
[[Category:Card game templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Card game templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.