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  2. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image.

  3. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

  4. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    High resolution monochrome mode using a custom non-interlaced monitor with the slightly lower vertical resolution (in order to be an integer multiple of low and medium resolution and thus utilize the same amount of RAM for the framebuffer) allowing a "flicker free" 71.25 Hz refresh rate, higher even than the highest refresh rate provided by VGA.

  5. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The refresh rate of the video signal can be higher than 41 Hz (or 48 Hz) but the monitor will not update the display any faster even if graphics card(s) do so. [citation needed] In June 2001, WQUXGA was introduced in the IBM T220 LCD monitor using a LCD panel built by IDTech.

  6. Interlaced video - Wikipedia

    en.wikipedia.org/wiki/Interlaced_video

    The higher refresh rate improves the appearance of an object in motion, because it updates its position on the display more often, and when an object is stationary, human vision combines information from multiple similar half-frames to produce the same perceived resolution as that provided by a progressive full frame.

  7. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU , is able to generate frames, and refresh rate is the frequency at which a display shows completed ...

  8. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Perceptible on lower refresh rates (60 fps and below) [22] Depends; in 2013 most LCDs used PWM to dim the backlight [23] However, since then many flicker free LCD computer monitors were introduced. [24] Does not normally occur due to a high refresh rate higher than FPS [25] Does not normally occur at 100% brightness level.

  9. Flicker (screen) - Wikipedia

    en.wikipedia.org/wiki/Flicker_(screen)

    The exact refresh rate necessary to prevent the perception of flicker varies greatly based on the viewing environment. In a completely dark room, a sufficiently dim display can run as low as 30 Hz without visible flicker. [citation needed] At normal room and TV brightness this same display rate would produce flicker so severe as to be unwatchable.