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However, it is possible that Black could pull their rook back to 26 (Floating Rook) or 28 (Retreating Rook) for a Double Wing Attack variation. In the case of a Double Wing opening, Floating Rook (7. R-26) is the more common position since the rook will defend Black's side pawn on 76, which could otherwise be captured by White if R-28.
In shogi, Double Wing Attack or simply Wing Attack or Centre Game (Japanese: 相掛かり or 相懸り, romanized: aigakari, lit. 'Mutual attack') is a Double Static Rook opening in which both sides directly advance their rook pawns forward on the second and eighth files toward their opponent's bishop often with the first several moves on each side being identical or very similar.
In the example diagrams, Black attacks White's pawn on 23 by dropping a pawn on the 24 square leading White to capture Black's pawn. Then, Black plays the joining pawn tactic by dropping a second pawn to the 25 square forcing White's pawn to move to 25. Since White's pawn is now at 25, it cannot be used to protect White's camp on the second file.
The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein it is transferred to the square crossed by the king after the king is shifted two squares toward the rook.
The pawn moves like the modern pawn, but cannot make an initial double step or capture en passant.Its Betza notation is mfWcfF.When it reaches the other end of the board (the twelfth rank for White, or the first rank for Black), it promotes to the piece that was originally there: the exception is that a pawn promoting on the g-file becomes an aanca.
Shogi, like western chess, can be divided into the opening, middle game and endgame, each requiring a different strategy.The opening consists of arranging one's defenses and positioning for attack, the middle game consists of attempting to break through the opposing defenses while maintaining one's own, and the endgame starts when one side's defenses have been compromised.
In this position, the black king needs to get to one of the marked squares in order to draw. If it gets to one of the squares marked with "x", the king can move next to the pawn and the rook can capture the pawn for a draw. Otherwise, the king needs to stay on the squares marked with dots: g7 and h7.
Queen (on middle board), Wazir (on upper or lower boards). 3D movement: can move or capture one or two cells above or below it. Maharaja: n , ~ 1/2: QN: Maharajah and the Sepoys: A royal Amazon, the only piece for White side. Mammoth: cn+: cR: Fairy Chess problems (J. de A. Almay, 1940) Captures like a Rook but never moves from his position ...