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Undyne was created by Toby Fox, who created most of the rest of the game. He received assistance from other artists, including Temmie Chang. Undyne went through multiple depictions in early concept designs, including being more fish-like in art by Fox and resembling an Axem Ranger from Super Mario RPG in art by Temmie. She was difficult for Fox ...
Using the example of Sans, a "surprisingly complex figure", he noted that "most of the main characters are living with at least one unfortunate past decision or regret". He called the responsiveness of the world and characters an important part of Undertale 's success, stating that "spending more time with familiar faces makes them feel real ...
Fox felt the importance to make the game's monsters "feel like an individual". [30] He cited the Final Fantasy series as the opposite; "all monsters in RPGs like Final Fantasy are the same ... there's no meaning to that". [30] The character of Toriel, who is one of the first to appear in the game, was created as a parody of tutorial characters.
With the flood receding, Huldbrand and Undine depart for his home. On the way they encounter Kuhleborn, a shapeshifting water spirit and Undine's uncle. She is now frightened of him and begs him to leave, and Huldbrand tries to attack him, only for Kuhleborn to vanish into a waterfall. In the city, everyone welcomes Huldbrand back.
They are usually found in forest pools and waterfalls, [10] and their beautiful singing voices [11] are sometimes heard over the sound of water. The group contains many species, including nereides, limnads, naiades, mermaids and potamides. [9] What undines lack, compared to humans, is an immortal soul. [12]
Alphys (/ ˈ æ l f i z, ˈ æ l f ɪ s /) is a character in the 2015 video game Undertale and the 2018 video game Deltarune.She is a bisexual reptilian monster who serves as a scientist under the leader of the Underground, Asgore, and is a fan of anime and manga.
Asgore also works with other characters, like Alphys, the Royal Scientist, who helps the human get to Asgore's throne room, though warning that Asgore and the human will inevitably have to fight one another. When the human eventually meets Asgore, he is anxious to fight, doing so out of duty to the monsters rather than any personal desire to kill.
Dizzy (Japanese: ディズィー, Hepburn: Dizī) is a character in Arc System Works' Guilty Gear fighting game series. Created by Daisuke Ishiwatari and first appearing in the 2000 video game Guilty Gear X, she acts as the game's final boss.