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Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...
Fallout 4 is a 2015 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fourth main game in the Fallout series and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4, and Xbox One.
Other titles such as Vandal Hearts (1996) and Breath of Fire III (1997) carefully emulated an isometric or parallel view, but actually used perspective projection. Isometric, or similar, perspectives become popular in role-playing video games, such as Fallout and Baldur's Gate. In some cases, these role-playing games became defined by their ...
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is largely set during the first half of the 3rd millennium, following a devastating nuclear war between China and the United States, with an atompunk retrofuturistic setting and artwork influenced by the post-war culture of the 1950s ...
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Chris Avellone (/ˈævəloʊn/) is an American video game designer and comic book writer.He is known for his significant roles on a large number of video games, primarily role-playing video games, praised for their writing across his three-decade career.
The influence of different draw distances (Higher distances show more area.) In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine.
The depth of field, and thus hyperfocal distance, changes with the focal length as well as the f-stop. This lens is set to the hyperfocal distance for f /32 at a focal length of 100 mm. In optics and photography, hyperfocal distance is a distance from a lens beyond which all objects can be brought into an "acceptable" focus.