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  2. Proteus effect - Wikipedia

    en.wikipedia.org/wiki/Proteus_effect

    The Proteus effect describes a phenomenon in which the behavior of an individual, within virtual worlds, is changed by the characteristics of their avatar.This change is due to the individual's knowledge about the behaviors that other users who are part of that virtual environment typically associate with those characteristics.

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]

  4. Dress to Impress (video game) - Wikipedia

    en.wikipedia.org/wiki/Dress_to_Impress_(video_game)

    Kelsey Raynor of VG247 wrote that Dress to Impress was "pretty damned good" and "surprisingly competitive". [24] Ana Diaz, for Polygon, wrote that "the coolest part" of Dress to Impress was that it "gives young people a place to play with new kinds of looks", calling it "a wild place where a diversity of tastes play out in real time every single day with thousands of players". [10]

  5. Cold reading - Wikipedia

    en.wikipedia.org/wiki/Cold_reading

    Cold reading is a set of techniques used by mentalists, psychics, fortune-tellers, and mediums. [1] Without prior knowledge, a practiced cold-reader can quickly obtain a great deal of information by analyzing the person's body language, age, clothing or fashion, hairstyle, gender, sexual orientation, religion, ethnicity, level of education, manner of speech, place of origin, etc. during a line ...

  6. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    This may include a representation of the character's physical, mental, psychological, and social attributes and skills in terms of the specific game's mechanics. It may also include informal descriptions of the character's physical appearance, personality, personal back-story ("background"), and possessions.

  7. Brain-reading - Wikipedia

    en.wikipedia.org/wiki/Brain-reading

    Brain-reading or thought identification uses the responses of multiple voxels in the brain evoked by stimulus then detected by fMRI in order to decode the original stimulus. . Advances in research have made this possible by using human neuroimaging to decode a person's conscious experience based on non-invasive measurements of an individual's brain activit

  8. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    The traditional avatar system used on most Internet forums is a small (80x80 to 100x100 pixels, for example) square-shaped area close to the user's forum post, where the avatar is placed in order for other users to easily identify who has written the post without having to read their username.

  9. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.