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  2. 4+1 architectural view model - Wikipedia

    en.wikipedia.org/wiki/4+1_architectural_view_model

    Illustration of the 4+1 Architectural View Model. 4+1 is a view model used for "describing the architecture of software-intensive systems, based on the use of multiple, concurrent views". [1] The views are used to describe the system from the viewpoint of different stakeholders, such as end-users, developers, system engineers, and project managers.

  3. SMA* - Wikipedia

    en.wikipedia.org/wiki/SMA*

    function simple memory bounded A *-star (problem): path queue: set of nodes, ordered by f-cost; begin queue. insert (problem. root-node); while True do begin if queue. empty then return failure; //there is no solution that fits in the given memory node:= queue. begin (); // min-f-cost-node if problem. is-goal (node) then return success; s:= next-successor (node) if! problem. is-goal (s ...

  4. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1]: 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns.

  5. List of NP-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_NP-complete_problems

    [3]: p. 48 Circuit satisfiability problem; Conjunctive Boolean query [3]: SR31 Cyclic ordering [36] Exact cover problem. Remains NP-complete for 3-sets. Solvable in polynomial time for 2-sets (this is a matching). [2] [3]: SP2 Finding the global minimum solution of a Hartree-Fock problem [37] Upward planarity testing [8]

  6. Separation of concerns - Wikipedia

    en.wikipedia.org/wiki/Separation_of_concerns

    Separation of concerns is an important design principle in many other areas as well, such as urban planning, architecture and information design. [5] The goal is to more effectively understand, design, and manage complex interdependent systems, so that functions can be reused, optimized independently of other functions, and insulated from the ...

  7. Iterative deepening A* - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_A*

    Iterative-deepening-A* works as follows: at each iteration, perform a depth-first search, cutting off a branch when its total cost () = + exceeds a given threshold.This threshold starts at the estimate of the cost at the initial state, and increases for each iteration of the algorithm.

  8. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  9. Matrix chain multiplication - Wikipedia

    en.wikipedia.org/wiki/Matrix_chain_multiplication

    The number of possible parenthesizations is given by the (n–1) th Catalan number, which is O(4 n / n 3/2), so checking each possible parenthesization (brute force) would require a run-time that is exponential in the number of matrices, which is very slow and impractical for large n. A quicker solution to this problem can be achieved by ...