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  2. How to allocate more RAM to 'Minecraft' and help your ... - AOL

    www.aol.com/news/allocate-more-ram-minecraft...

    To reallocate RAM to "Minecraft," you'll have to edit the game's settings through whatever launcher app you use. How to allocate more RAM to 'Minecraft' and help your game or server run more ...

  3. Commit charge - Wikipedia

    en.wikipedia.org/wiki/Commit_charge

    The Windows Task Manager utility for Windows XP and Server 2003, in its Performance tab, shows three counters related to commit charge: Total is the amount of pagefile-backed virtual address space in use, i.e., the current commit charge. This is composed of main memory (RAM) and disk (pagefiles).

  4. System Idle Process - Wikipedia

    en.wikipedia.org/wiki/System_Idle_Process

    However, the idle process does not use up computer resources (even when stated to be running at a high percent). Its CPU time "usage" is a measure of how much CPU time is not being used by other threads. In Windows 2000 and later the threads in the System Idle Process are also used to implement CPU power saving.

  5. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server network that allows players to make their own servers and advertise it to thousands of daily players. It is owned by GamerSafer, who also created the Official Minecraft Server List. [60] nerd.nu June 2009: One of the two oldest Minecraft servers. The map has been revised at least 26 times, and sources conflict on whether nerd ...

  6. Thin client - Wikipedia

    en.wikipedia.org/wiki/Thin_client

    Thin clients connected to their server via a computer network A public thin-client computer terminal inside a public library An HP T5700 thin client, with flash memory In computer networking , a thin client, sometimes called slim client or lean client , is a simple (low- performance ) computer that has been optimized for establishing a remote ...

  7. Java performance - Wikipedia

    en.wikipedia.org/wiki/Java_performance

    Java memory use is much higher than C++'s memory use because: There is an overhead of 8 bytes for each object and 12 bytes for each array [61] in Java. If the size of an object is not a multiple of 8 bytes, it is rounded up to next multiple of 8. This means an object holding one byte field occupies 16 bytes and needs a 4-byte reference.

  8. Idle (CPU) - Wikipedia

    en.wikipedia.org/wiki/Idle_(CPU)

    Many operating systems, for example Windows, [1] Linux, [2] and macOS [3] will run an idle task, which is a special task loaded by the OS scheduler on a CPU when there is nothing for the CPU to do. The idle task can be hard-coded into the scheduler, or it can be implemented as a separate task with the lowest possible priority.

  9. Write amplification - Wikipedia

    en.wikipedia.org/wiki/Write_amplification

    Many SSD controllers implement background garbage collection (BGC), sometimes called idle garbage collection or idle-time garbage collection (ITGC), where the controller uses idle time to consolidate blocks of flash memory before the host needs to write new data. This enables the performance of the device to remain high.