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  2. Redundant code - Wikipedia

    en.wikipedia.org/wiki/Redundant_code

    code which is executed but has no external effect (e.g., does not change the output produced by a program; known as dead code). A NOP instruction might be considered to be redundant code that has been explicitly inserted to pad out the instruction stream or introduce a time delay, for example to create a timing loop by "wasting time".

  3. Error correction code - Wikipedia

    en.wikipedia.org/wiki/Error_correction_code

    The code-rate is hence a real number. A low code-rate close to zero implies a strong code that uses many redundant bits to achieve a good performance, while a large code-rate close to 1 implies a weak code. The redundant bits that protect the information have to be transferred using the same communication resources that they are trying to protect.

  4. Cyclic redundancy check - Wikipedia

    en.wikipedia.org/wiki/Cyclic_redundancy_check

    A cyclic redundancy check (CRC) is an error-detecting code commonly used in digital networks and storage devices to detect accidental changes to digital data. [ 1 ] [ 2 ] Blocks of data entering these systems get a short check value attached, based on the remainder of a polynomial division of their contents.

  5. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  6. Reed–Solomon error correction - Wikipedia

    en.wikipedia.org/wiki/Reed–Solomon_error...

    The Reed–Solomon code is a [n, k, n − k + 1] code; in other words, it is a linear block code of length n (over F) with dimension k and minimum Hamming distance = + The Reed–Solomon code is optimal in the sense that the minimum distance has the maximum value possible for a linear code of size ( n , k ); this is known as the Singleton bound .

  7. Erasure code - Wikipedia

    en.wikipedia.org/wiki/Erasure_code

    Erasure Coding; While technically RAID can be seen as a kind of erasure code, [5] "RAID" is generally applied to an array attached to a single host computer (which is a single point of failure), while "erasure coding" generally implies multiple hosts, [3] sometimes called a Redundant Array of Inexpensive Servers (RAIS). The erasure code allows ...

  8. Data compression - Wikipedia

    en.wikipedia.org/wiki/Data_compression

    Video compression algorithms attempt to reduce redundancy and store information more compactly. Most video compression formats and codecs exploit both spatial and temporal redundancy (e.g. through difference coding with motion compensation). Similarities can be encoded by only storing differences between e.g. temporally adjacent frames (inter ...

  9. Triple modular redundancy - Wikipedia

    en.wikipedia.org/wiki/Triple_modular_redundancy

    For example, 5-modular redundancy communication systems (such as FlexRay) use the majority of 5 samples – if any 2 of the 5 results are erroneous, the other 3 results can correct and mask the fault. Modular redundancy is a basic concept, dating to antiquity, while the first use of TMR in a computer was the Czechoslovak computer SAPO, in the ...