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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Since version 5, Unity has been offering its WebGL bundle compiled to JavaScript using a 2-stage language translator (C# to C++ and finally to JavaScript). [96] Unity was the default software development kit (SDK) used for Nintendo's Wii U video game console , with a free copy included by Nintendo with each Wii U developer license.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  4. Mobile Legends: Bang Bang - Wikipedia

    en.wikipedia.org/wiki/Mobile_Legends:_Bang_Bang

    MLBB 2.0 consists of an engine upgrade to a more recent version of the Unity game engine from version 4 to version 2017. [25] [26] Moonton also promised faster loading times and start-up speed of up to 60%. [27] Other improvements of the update include reduced lag, improved character modelling, and the new in-game map "Imperial Sanctuary". [28]

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  6. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Version 3.0 also added the Bullet physics engine in addition to the engine's built-in 3D physics back end and was the first version of Godot to be included in Debian. Godot 3.1 was released on 13 March 2019, with the most notable features being the addition of statically typed § GDScript , a script class system for GDScript, and an OpenGL ES 2 ...

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  8. Ubisoft Anvil - Wikipedia

    en.wikipedia.org/wiki/Ubisoft_Anvil

    AnvilNext 2.0 made its debut in 2014 with Assassin's Creed Unity. [22] AnvilNext 2.0 is capable of generating structures in a flexible and automatic manner while following specific design rules and templates, which reduces the amount of time and manual effort required for artists and designers to create an intricate urban environment.

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