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Link: The Faces of Evil puts the player in control of Link, who goes on a quest to defeat Ganon and rescue Princess Zelda. Zelda: The Wand of Gamelon changes the roles and has the player control Zelda, who sets out to save Link and King Harkinian and defend her kingdom from Ganon. Both travel to a new world (Koridai and Gamelon, respectively ...
Takes place after the events of The Legend of Zelda: Ocarina of Time and uses its game engine. [37] [38] Features masks that transform the main character. [18] Noted for its darker tone and themes compared to other titles in the franchise. First The Legend of Zelda title where Eiji Aonuma was the primary director. [18]
The Legend of Zelda: A Link to the Past [a] is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe. The story is set many years before the events of the first two Zelda ...
After Zelda is transported to the distant past, she meets Mineru and Rauru, who are the last two remaining Zonai. Mineru helps Zelda to return to her own time by explaining the power of the Secret Stones and the forbidden act of draconification; swallowing a stone to become an immortal dragon.
BS Zelda no Densetsu (BSゼルダの伝説, lit. BS The Legend of Zelda) is an action-adventure game first broadcast to Satellaview owners in August 1995. It is the fifth game developed by Nintendo belonging to The Legend of Zelda series, but it does not feature Link, the protagonist of the prior four games.
Link is then sent on a quest to retrieve the eight fragments and finally defeats Gannon using a silver arrow. [31] The second entry in the Zelda series, which is titled Zelda II: The Adventure of Link, does not feature the physical presence of Ganon, but his image appears in the final game over screen, signifying his return. [41]
Miyamoto and Tezuka started working on The Legend of Zelda during the development of Super Mario Bros. [8] Initially, the game did not feature an overworld. In Hyrule Historia, Miyamoto said that Nintendo aimed to develop a launch title for the Famicom Disk System. An early game was initially designed to make use of the Disk System's ability to ...
The contents cover fictional information from the original The Legend of Zelda game through to Twilight Princess HD. [2] The book includes sketches and notes provided by the development team that worked on each game in the series. [3] It also features an interview with the producer of The Legend of Zelda series, Eiji Aonuma. [4]