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The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.
Dawnguard revolves around an ancient prophecy predicted by an Elder Scroll. The Dawnguard is an organization dedicated to hunting vampires who attempt to stop the return of a powerful clan of Vampires named the Volkihar who possess the power to turn into monstrous "vampire lords". The Volkihar's leader Lord Harkon intends to use an Elder Scroll ...
The Elder Scrolls V: Dawnguard: The Elder Scrolls V: Skyrim: Windows August 2, 2012 [176] Xbox 360 June 26, 2012 [177] PlayStation 3 February 26, 2013 [178] The Elder Scrolls V: Dragonborn: Windows February 5, 2013 [179] Xbox 360 December 4, 2012 [180] PlayStation 3 February 12, 2013 [181] Far Harbor: Fallout 4: Windows May 19, 2016 [182] Xbox ...
It was influenced by analog games and literature that Julian LeFay or Ted Peterson happened to be playing or reading at the time, such as Dumas's The Man in the Iron Mask and Vampire: The Masquerade. [10] It was released in September 1996. [15] Like Arena, Daggerfall 's initial release suffered from some bugs, leaving consumers disgruntled. [12]
He was credited as the senior designer and writer of The Elder Scrolls V: Skyrim and Fallout 4. More recently, he is also credited as Design Director for Fallout 76 and Starfield and as the writing director for the former.
Enderal: The Shards of Order is a total conversion mod of Bethesda Softworks' The Elder Scrolls V: Skyrim developed by SureAI as a sequel to Nehrim: At Fate's Edge. [2] It was released in July 2016, [3] initially in German only. An English version was released August 16, 2016. [4] An expansion, Forgotten Stories, was released on February 14, 2019.
The Elder Scrolls Travels: Dawnstar is a role-playing video game developed for J2ME and BREW devices, in the style of the games from the main The Elder Scrolls series. [3] [4] Like the other two titles in The Elder Scrolls Travels series, it was developed and published by Vir2L Studios.
The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]