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Stellaris is a 4X grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. The game is highly inspired by the works of Stanisław Lem and contains numerous references to his works.
Paradox Development Studio (PDS) is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive. It is best known for its grand strategy wargame series Europa Universalis, Hearts of Iron, Victoria, Crusader Kings, Stellaris, and Imperator.
Paradox tries to make games that are open and easy to edit , from tweaking a saved game to creating a new scenario. Modding can be accomplished with simple tools and basic knowledge of scripting. To assist modders to figure out how to edit the game on their own, the Paradox forums provide fan-compiled libraries of "how to" advice.
Name Year Developer Platforms Age of Wonders: Planetfall: 2019: Triumph Studios: Windows, Linux, PlayStation 4, Xbox One: Age of Wonders 4: 2023: Triumph Studios: Windows 10, PlayStation 5, Xbox Series X/S
Paradox Development Studio: History: WIN: ... Celeste Fan Project: ... MP-focused Alien Swarm mod in Half-Life 2 universe. 2014 beta release.
These series, as of 2023, remain under active development at Paradox, along with Stellaris (2016), a grand strategy title based on space conflict. [58] Paradox also acquired the Age of Wonders series, which is a 4X series based on a high fantasy world that includes elements of magic.
Paradox Development Studio: Paradox Interactive: Prison Architect: 1 million [150] — September 25, 2012: Construction and management simulation: Introversion Software: StarCraft II: Heart of the Swarm: 1 million [151] StarCraft: March 12, 2013: Real-time strategy: Blizzard Entertainment: Europa Universalis IV: 1 million [152] Europa ...
Paradox, recognizing fan-supported mods, started to engage with some of the modders to create official content packs for the game starting in 2016. The first of these was a new set of art deco-inspired buildings created by Matt Crux. Crux received a portion of the sales of the content from Paradox. [22] [23]